

In all there are 7 worlds, each with 3 levels except the final world. Some enemies are used for travel, such as an albatross that merely flies with your character on its back, a magical machine that you can drive, an ostrich to ride on across spikes, and a magic carpet that lets you control your flight across the sky. They aren’t any more difficult, just larger and take longer to pick up. With this enhancement there are larger versions of enemies. Typical pacing enemies, hopping enemies, ones that shoot, jump shoot, snakes coming out of pipes, sliding flurries, flowers spitting fire, ninjas that jump and so on. Super Mario Bros 2 always had a diverse array of enemies. These can be in out of the way places and they add replay value for veterans of the game. New to the enhanced version are five giant coins per level. Once you get the star man, you’re temporarily invincible.

They can still super jump though.Ĭollect enough cherries to make a star man appear. When the character gets down to one heart remaining, they are shorter versions of themselves that can’t jump as high. Under grass, floating up from enemies, floating around in general. There are plenty of hearts everywhere to refill your health. Not only that, but the negative dark world also has a mushroom that when pulled up, the character gets more maximum health. Any grass that’s pulled up is a coin and after completing each level, you spend your coins on a slot machine that will give you extra lives for getting three of a kind or cherries. Inside is a night or negative version of the single screen that you’re on. Sure you can find 1-Ups here and there, but this new points system makes it more fun.Īlso underneath the grass, there are magic potions that when thrown, hit the ground to reveal a door. The more enemies a shell, POW or thrown object takes out, the more points and then a 1-Up for an extra life. There are POW blocks that send enemies flying as long as they’re on the ground. There are even shells to find or pull up that when thrown will slide forward taking out all enemies in the way. Pulling up five large ones will make a stopwatch appear to temporarily freeze all enemies. There is grass to pull up from the ground that will reveal a number of objects, big and little vegetables. You can also get on top of objects and pull them up using the run button.

To charge the super jump, hold down to duck for a few seconds until the character starts flashing, then jump and you’ll fling high into the air. You can walk, run by holding a button, jump and there’s now a super jump. Luigi has a very high jump and Mario is well rounded. The Princess is the weakest and slowest, but can hover in the air for a few seconds. In the main game, you start each level and life by selecting a character from Mario, Luigi, Toad and Princess Toadstool. Not only that, but a remastered version of the classic Mario Bros arcade game is also on the cartridge. Now Mario’s second American en devour has been enhanced for the Game Boy Advance.
Mario spike throwing enemy upgrade#
When the Super Nintendo came out, there was a 16-bit visual upgrade to the 8-bit classic. Pulling vegetables out of the ground, picking up enemies to take out other enemies. It is a departure from the first that featured running and jumping platforming, but also picking up and throwing things instead of jumping up to smash boxes. I grew up with Super Mario Bros 2 when it first came out.
